Guys, Hear Me Out...

2021.09.25 13:28 OfficialBizarreMind Guys, Hear Me Out...

Guys, Hear Me Out...
submitted by OfficialBizarreMind to HiTMAN [link] [comments]

2021.09.25 13:28 geralt870 Not supporting HDR?

Recently i bought samsung fullhd tv with hdr for my series s. But unfortunately after i bought the tv only i found out that xbox don't support 1080p hdr and only support 4khdr. I am really disappointed with this because i love my series s and gamepass but now i regret my purchase of series s. And the funny thing is even ps4 support 1080p hdr.
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2021.09.25 13:28 AdResponsible7303 tutle

tutle submitted by AdResponsible7303 to csgo [link] [comments]

2021.09.25 13:28 LeBrawnstarz Sell High on King Henry…?

I only ask because I think no one is untouchable regarding deals. Has anyone thought of actually selling high on the Yeti after his monstrous week 2 with the prospect of increased receiving work in the future?
Seems like now would be the time to turn him into possibly 2-3 top flight starters (if you need it ofc), as 40+ points could very well be the ceiling for him this season.
What would it take? RB1/RB1, RB1/WR1, or more…?
Or is this just a terrible take, lol.
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2021.09.25 13:28 CloudRunner89 Apologies for size of image. Worried it’s a tick. Workplace in a city centre with rats. Dublin, Ireland. Any help appreciated.

submitted by CloudRunner89 to Entomology [link] [comments]

2021.09.25 13:28 soldadozka Szemműtét - hol és milyet?

December környékén szeretném megműttetni a szemem, mert mostanában a cilinderes havi lencse már fél hónap után zavarja a szemem szinte berakástól kezdve, és ezen a nyomasztó érzésen a szemcseppek sem segítenek már. Szemüveget utcán nem szeretnék hordani, mert nem érzem benne kényelmesen magam, így a lencse elhagyását és a csak szemüvegviselést kihagynám lehetőség szerint.
Legutóbb júniusban voltam vizsgálaton, akkor lejjebb vettek a dioptriából és a cilinderen is változtattak arra hivatkozva, hogy túl lett korrigálva a szemem, így nem tudom, hogy egyáltalán szabad-e műteni a szemeim.
Hol és milyen műtétet érdemes végeztetni? Megéri-e egyáltalán a legdrágább lézeres műtét (amit a Sasszem Klinikán pl. Sasszem Visumax ReLEx Smile-nak hívnak)? Mire érdemes egyáltalán figyelni és mennyivel előtte érdemes felkeresni a klinikát?
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2021.09.25 13:28 watta11 Linen

Linen submitted by watta11 to bigtitsinbikinis [link] [comments]

2021.09.25 13:28 lensfog Beginner question on the colour choice!

So I need to paint a graffiti, part of it should have a US flag. I wonder how I can choose the appropriate colors. I like the Molotow brand, but i have no idea if i can find the proper blue shade. Is there a way to make sure ?
Also, I would need masking, which is easy unless we speak about masking stars. What can i do to paint stars while masking efficiently?
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2021.09.25 13:28 Novamarauder The Long Night Falls (ultimate Axis victory) [Part VII]

Europe experienced a period of political stability during the '80s and the early '90s that consolidated the political, social, and economic liberalization reforms of the previous decade, even if issues like corruption and cronyism remained serious problems. Entrenchment of the transition between ‘hard’ totalitarianism and 'soft' authoritarianism got a symbolic and practical mark with the retirement and death of the last surviving members of the original ruling elite, such as Heydrich and Ciano, in the ‘70s and early-mid '80s.
During the mid-late '90s, however, a serious economic slump heightened latent discontent in the European public opinion for the persistence of corruption and cronyism in the state apparatus and in the economy. Besides a normal oscillation of the economic cycle for a mixed economy, to some serious extent the crisis was due to the immediate backlash of European colonial policies and emergent energy policies of the industrialized world. Success of settler-assimilation colonization drove the inevitable extension of much higher European living standards as well as social security, occupational safety and health, and environmental protections to the assimilated lands. This combined with decolonization of the unassimilated lands meant the loss of cheap colonial serf labor and easily exploited resources. In the long term, the beneficial effects of the change would largely make up for the difference. Productivity of loyal European workforce in the assimilated lands was much higher and more reliable than the one of enslaved colonial population; moreover, successful integration meant a substantial reduction of military burden for European society besides the defense of the new borders. Finally yet importantly, the assimilated lands provided secure and reliable access to many resources. In the brief term, however, the displacement and necessary adjustments were serious enough to produce an economic shock.
In a similar way, gradual transition of the developed world away from energy dependence on fossil fuels meant the loss of easy oil and gas revenues for Europe. In the long term, European economy surely was diverse and developed enough to adapt and thrive. More importantly, transition to more sustainable energy sources across developed or newly industrialized countries meant the world at large avoided a lot of environmental damage that would have otherwise occurred. This proved of paramount importance to balance the effects of industrialization spreading from North America, Europe, and Northeast Asia to Latin America, the Middle East, most of Africa, and India. Even so, however, European economy felt the brief-term backlash of the transition.
The economic crisis combined with discontent for corruption to cause a rise of popular opposition to the regime and the re-emergence of a split between conservatives and reformists within the ruling elites. After a few years of growing unrest, tensions came to a head in the early '00s with a wave of strikes, urban riots, and violent clashes between the regime and popular opposition, as well as between conservative and reformist factions in the ruling elite, backed by different sections of the security forces.
The crisis ensued into a compromise that established a power-sharing agreement between the ruling elites and the opposition, unleashed a new wave of political reforms, and established a multi-party system. There also was a series of economic reforms that reduced state intervention in the economy and toned down the levels of (but not entirely rooted out) corruption and cronyism. These reforms provided a substantial amount of liberalization and helped foster a return to prosperity, in combination with European society naturally adjusting to the underlying causes of the economic crisis. These factors combined to ensure a stabilization of the new status quo that defused the revolutionary situation. European citizens still had reasons to complain about corruption and cronyism, which remained chronic problems to a degree. However, liberalization, return of economic prosperity, and widespread patriotic pride for the achievements and superpower status of the EL ensured stabilization of the new status quo. In these circumstances, the ruling elites enjoyed a sufficient degree of genuine popular support to stay in power without much need for coercion.
Because of the political reforms, Europe evolved into a hybrid authoritarian-democratic system that Western political scholars variously dubbed 'illiberal', 'pseudo-', or 'partial' democracy, as well as 'competitive' authoritarianism. The EL reformed to become a European semi-presidential federation, explicitly acknowledging the advanced degree of integration and development of a Pan-European identity its peoples had achieved. Its new political system included a President and a legislative lower chamber elected by the European people, a Cabinet nominated by the President and approved by the lower chamber, and an upper chamber elected by the various EL member states, regions, and organized sections of European population such as labor unions and agricultural, business, and professional associations. The reformers also changed the national constitutions of the various member states to align with a similar model. Multi-party elections regularly occurred for those bodies; they were sufficiently competitive and 'free and fair' for supporters of the system and its moderate reform-minded critics, not so for radical opponents. Passive electorate was subject to meritocratic constraints and reserved to people who somehow distinguished themselves in various fields. In practice, the ruling elite still enjoyed a wide degree of influence over the media, the economy, the civil service, and the security forces. Incumbents were often able to exploit these advantages to perpetuate themselves into power for a good while, until political fatigue inevitably set in.
Loyal European citizens enjoyed a similar degree of civil liberties and political rights as their counterparts in the Western countries, as long as their actions did not threaten state security or the vital interests of the rulers. If they did, the regime was able to use red tape, economic pressure, and targeted law enforcement to harass and silence its radical critics. Non-governmental organizations and political movements might be crushed by onerous regulations or even suffer a ban under various pretexts. Security forces retained a wide degree of legal leeway and ability to curb civil liberties in the name of 'national security', with limited civilian oversight. However, media, unions, political movements, NGOs, and academia that did not set themselves in radical opposition to the regime were generally able to enjoy a good degree of autonomy. As it concerned the European party system, it mostly seemed to have structured itself in a three-party model and wholly adapted to work within a Pan-European framework. By the early 21st century, the dominant faction was the European People’s Party, a center-right organization that advocated Pan-European nationalism, meritocracy, ruthless defense of European security, environmentalism, and a welfare-state mixed economy. The Fatherland Party included far-right conservatives and nostalgic 'true believers' of the old fascist system, while the Rainbow Alliance was an umbrella group of centrist and center-left reformist movements.
As it concerned personal civil and social liberties, the most striking differences with the Western democracies involved the reproductive, euthanasia, and lifestyle laws. Behind a facade of voluntary choice, these laws in practice mandated the abortion or suppression of children and adults with serious genetic diseases or physical and mental disabilities. The main exception involved disabilities incurred for a 'meritorious' cause, such as military service or work-related injuries and illnesses, which got full welfare support barring the most extreme cases. There also were substantial legal and social penalties for people that made themselves a 'burden' to society through obesity, smoking, alcoholism, substance abuse, and other 'unhealthy' lifestyles, as well as environmentally unfriendly habits. Much the same way, the state punished known and overt homosexuality quite harshly and the condition was subject to widespread social ostracism. European society typically regarded homosexuality, addiction, and unhealthy lifestyles as harmful conditions that were half a disease, half a vice or habit. Therefore, it tried hard to suppress and uproot them by a mix of medical and law enforcement means.
European society evolved to acknowledge the value of gender equality and sexual freedom for heterosexuals, and grant them a similar degree of legal protection and social support as in Western industrialized countries. Industrialization, affluence, and natalist policies drove irresistible social trends that made legal and social emancipation of women, their widespread employment, and heterosexual liberation necessary and inevitable. Past a point, dominant social values and state ideology adapted to cope by acknowledging them as beneficial. On the other hand, society upheld and cherished traditional masculine values and did not suffer an ideological critique of them; therefore, there was little sympathy or tolerance for radical feminism.
As a rule, European society loathed moralistic sentimentalism, cared little for equality for its own sake, and regarded properly applied brutality and ruthlessness as values. It cherished efficiency, meritocracy, unity of the people, and a well-ordered, peaceful society. Its ideal for the individual concerned a harmonious blend of intellectual and physical prowess. Therefore, it valued and promoted equality of opportunity and collective solidarity to a serious degree, including an efficient and extensive welfare state for citizens that made a valuable contribution to society. On the other hand, the reproductive, euthanasia, and lifestyle laws carried a strong degree of genuine popular support. The vast majority of the European public did not regard them as oppressive, since they reflected values that over time became ingrained in European society. In recent years, progress of biotechnologies was providing more and more effective alternative ways of dealing with genetic and health problems. Therefore, it seemed that the need for the most brutal remedies in order to safeguard the cherished eugenic strength of the European people might gradually fade away.
As it concerned the past, 21st century European society expressed a solid majority consensus in favor of the benefits of increased freedom and against what it came to regard as the negative aspects of the fascist system: corruption, cronyism, lack of civil liberties, totalitarian control, and state intrusion in personal life. On the other hand, there also was widespread gratitude and patriotic pride for the rise of Greater Europe as a strong and united multi-continental superpower and the other accomplishments of fascism. One might expect the average European to be defiantly apologetic and unrepentant about historical events that in hindsight seemed necessary to unite and expand Greater Europe, protect its security, and establish its superpower status. There was little patience or tolerance for arguments that dared to question the political legitimacy of the EL or the validity of its borders due to the past atrocities of fascism. Europeans usually answered such arguments with cynical remarks about the inevitability of Darwinist competition between different civilizations throughout history, the sorry fate of losers in similar past events, and the hypocrisy of the Western powers.
Denial was a frequent stance: the Europeans often denied or minimized the occurrence of outright, purposeful mass exterminations, or justified them as the side effect of harsh counterinsurgency policies or the hardships involved in the deportation process. They also exaggerated the amount of assimilation and deportations that took place. However, there was a serious degree of sincere regret about past ‘excesses’ and ‘abuses’ that had victimized people that modern Europeans came to regard as equals or part of their in-group. By early 21st century standards, this typically included all European ethnicities and the North Africans, Middle Easterners, and Asians that were not Muslims or were willing to forsake Islam. About such people, the prevalent opinion was that subject populations suffered an excessively brutal treatment in the past out of gratuitous and excessive prejudice. It argued that past generations should have used political and cultural assimilation at the greatest degree possible instead of killing, enslavement, or deportation to establish and expand a united Greater Europe.
On the other hand, there was an extremely prejudiced attitude about pious Muslims. Europeans regarded their hostile attitude and past refusal of assimilation for the sake of loyalty to their culture and religion as a hallmark of irredeemable degeneracy and dangerous fanaticism. They deemed such people as rabid and backstabbing zealots that were the dregs of their respective ethnicities and deserved whatever happened to them. Much the same way, decades of racist propaganda, pop culture, and education based on falsified science made Europeans thoroughly persuaded that Blacks were subhuman and dangerous savages that only truly belonged in bondage, reservations, or a grave. They usually justified any undeniable achievement of Black people that exceeded expectations as the result of miscegenation with, or dominant influence of, superior ethnicities. They assumed that such factors typically made the ‘hybrids’ much more cunning and devious, but no less dangerous. To a serious degree, historical prejudices against Jews also survived. In practice, however, anti-Semitic animosity had significantly toned down in comparison to other 'undesirable' minorities or the early days of fascism, part because of distance, part as an extension of a more tolerant attitude towards people of European descent. Broadly speaking, almost all surviving Jews lived far away and ‘out of sight, out of mind’ on the other side of the Atlantic Ocean. On the other hand, large numbers of Blacks and Muslims still existed close to the borders of Greater Europe, and homosexuals, addicts, and the obese re-spawned in the European population each generation. So did people with serious genetic diseases and disabilities, although in their case widespread use of prenatal testing, eugenic abortion, and euthanasia was an effective check.
Europeans usually took the sorry state of post-colonial African and Islamic lands and the hostile attitude of their inhabitants as justification and confirmation of their prejudices. As a rule, they willfully ignored or disregarded any role of past European colonialism and its atrocities in causing these events. Of course, foreign Blacks, religious Muslims, Jews, homosexuals, addicts, and obese or disabled people (except for ‘meritorious’ causes) were not welcome in Europe barring exceptional circumstances. Europeans traveling abroad went out of their way to avoid dealing with them and often had serious difficulties to contain their prejudices for the sake of expediency. When contact was truly necessary, especially trained personnel typically handled it. The existence of a large Muslim minority in India and a sizable African diaspora in the OAS, and tolerance for homosexuality in the Western world often made the Europeans somewhat anxious, especially due to their significant political influence. However, they also found comfort in the realization that the White, Hindu, and straight majorities were the dominant influence and mostly kept the reins of power. They tended to blame the influence of these minorities for anything they regarded as bad or wrong in the Western powers and their relationship with Europe. On the other hand, they had no problem acknowledging non-Black Americans and non-Muslim Asians – especially fair-skinned South and East Asians – as their equals and worthy partners or rivals, as the case might be.
The Japanese Empire remained in the grip of conservative statist authoritarians during the '90s and part of the '00s. This bound it to a decade and half of substantial economic and social stagnation, and hence relative decline among the great powers. Subsequently, it suffered the economic displacement aftereffects of decolonization in a way much similar to Europe. Only in the mid-late '00s growing awareness of the stagnation, and pressure for reform from the EL, pushed its leaders to implement a package of reforms broadly aimed to imitate the European model, although somewhat more bent on preserving 'soft' authoritarianism in the political system and state controls in the economy. This allowed a remarkable improvement in the economic situation and a significant amelioration of the relative decline of the Japanese Empire. In all likelihood, an even more ambitious kind of reforms was necessary to overturn the trend, especially as it concerned making the economy more dynamic and the political system more pluralist. By the early 21st century, the Japanese Empire struggled with increasing difficulty to prevent India from surpassing it in overall economic power, even if not yet in terms of individual affluence and technological progress. In any case, it remained the undisputed the third or fourth great power in the global pecking order.
Throughout the Cold War, Europe and the Japanese Empire kept the solid strategic partnership they had established during WWII, developing their own trade bloc and military alliance. By the end of the 20th century and the early 21st century, various reasons - the successful example of the EL, CFN, and OAS integration projects, the growth of South America and India, the relative decline of Japanese Empire, and the resurgence of China - prompted both sides to deepen their own levels of cooperation and integration. The EL and the Japanese Empire established their own continental integration organization (the Eurasian Cooperation Organization) with an integrated military alliance and an economic customs union. In recent years, the ECO made a few substantial steps towards a closer union, with creation of common money (the Euro-Yen) and establishment of free circulation of people between Europe and Japan.
Territorial expansion of the EL and the Japanese Empire mostly seemed to have ended in the early 21st century. In its final drive, Europe completed its assimilation of the Volga-Urals region, western Siberia, northern Central Asia, Central Africa, and southern West Africa, while the Japanese Empire fulfilled its colonization of the Yenisei-Lena area, Xinjiang, and northwestern China. Thanks to this, the EL set up Central Africa and the southern portion of West Africa as two more members of the union in good standing. Europe gradually pulled out of, and dismantled its settlement network in, the Sahel, northern West Africa, Madagascar, Persia, southern Arabia, and southern Central Asia, while the Japanese withdrew from China proper and Southeast Asia.
Once European and Japanese colonization reached its extreme limit of sustainable permanent expansion and the tide receded, it left behind a huge post-colonial disaster area that represented one of the most serious threats to global security. Decades of harsh military occupation, ruthless exploitation of local natural resources and enslaved native labor, brutal repression of rebellions, and the vast political, ethnic, and religious displacement created by large-scale deportations devastated the post-colonial regions. The net result was terrible socio-economic damage, widespread warlordism, bitter ethnic and confessional conflicts, and in several cases, huge difficulties at rebuilding functional states. Moreover, the situation created a vast legacy of hate and familiarity with brutality that led to terrorism, civil wars, and the establishment of rogue states and militant organizations, In many cases, these radicalized successors turned out not much better than the previous colonial regimes in terms of violence and oppression.
The Muslim lands of Persia, southern Arabia, southern Central Asia, the Sahel region, and northern West Africa received a massive influx of Arab, Berber, and/or Black deportees during colonization. They eventually fell almost entirely under the control of Islamist or radical nationalist groups as the European forces pulled out and the collaborationist forces gradually got overwhelmed. These entities typically were extremely vengeful and hostile towards the EL and bore little love for the rest of the world. Most of those areas remained wrecked by extreme instability, as Islamist zealots regularly fought nationalist radicals, and both sides often split in bickering factions. To a degree, the main exception was Persia proper, where the Islamists apparently got a somewhat stable, if far from complete, grip on power after winning a civil war against secular nationalists. The Persians tried to project influence over their former possessions in southern Central Asia and the rest of the region, with mediocre results. In practice, however, post-colonial Central Asia remained one of the most dangerous and unstable areas on Earth.
Apart from a different ethnic and religious situation, pretty much the same conditions applied to the Sahel, northern West Africa, and Madagascar, where the situation if anything was even more chaotic for the lack of a regional power that was able and willing to try imposing control. After decolonization, these regions became a chaotic maze of ever-changing warlord 'states', tribal polities, and brutal paramilitary dictatorships in perennial conflict that rose and fell. As one might expect, living conditions took their toll from such a sorry state. Post-colonial sub-Saharan Africa became an economic, social, and sanitary hellhole, and one of the worst basket-case areas of the world - the other being post-colonial Central Asia.
Apart from endless internecine fights, the inhabitants of those areas eagerly vented out their hate and resentment for past European misdeeds and current poor living conditions through a massive and seemingly never-ending wave of regional and global terrorism. Of course, Europe was by far the preferential target of those terrorist attacks for obvious reasons. However, they also frequently targeted the Japanese Empire as an ally of Europe, or even the Western countries for various reasons, such as religious antagonism and ideological hatred for the Western way of life.
Islamist and radical nationalist terrorist raids and incursions into European territory became a quite serious and perennial security problem for the EL on Central Asian, Arabian, and African borders alike. On one hand, the extreme length of those borders made terrorist infiltration easier. On the other hand, the borders often were in or close to scarcely populated desert areas, and the EL tried to use the buffer created by this situation as an additional means of defense. Yet this was not always feasible, e.g. if the border areas held important resources. Only Madagascar, being an island, did not create as many security concerns for the Europeans. They could ensure effective defense of nearby Southern Africa with tight surveillance and patrolling of the Mozambique Channel.
The Europeans regularly and zealously pursued military remedies, such as bombings, spec-ops raids, and temporary land invasions to crush terrorist nests and support networks in the post-colonial areas. This typically yielded temporary benefits but little avail as a permanent solution to the problem. The security problem got troublesome enough for the EL that its policymakers often felt tempted to dust off the brutal if effective methods of the past and deploy them against the inhabitants of the post-colonial areas. The European leaders seriously considered the solution of deporting as many inhabitants of the post-colonial areas as possible into Madagascar. However, given the circumstances this policy would almost surely claim a sizable body count for the deportee population, and turn the island into even more of a hellhole and humanitarian disaster. Similar schemes involved using some part of Indonesia that was not part of the Western bloc, such as Sumatra, as a dumping ground, but inevitably, the same humanitarian consequences and international constraints would apply. In all likelihood, European public opinion would agree to support or at least turn a blind eye about the issue if the terrorist threat got emphasized enough.
However, international constraints stayed their hands. It was quite convenient for the EL to keep a screen of plausible deniability about the atrocities of fascism and pretend with its own citizens and the rest of the world they wholly belonged in the past and modern Europe had turned a new page and adopted moderate policies. The Western powers would almost surely notice a serious relapse of Europe into large-scale atrocities across the post-colonial lands and be seriously antagonized. Detente had gotten convenient enough for the Axis powers to make them seriously reluctant to compromise it. The Europeans were not sure how the Western powers would react about the deportation plan. Therefore, they decided to keep this solution as a contingency in the case the global terrorism problem turned enough of an existential threat for the world at large that the Western bloc became tolerant of suppressing it by any means feasible, or the international situation otherwise turned permissive.
In the meanwhile, the Europeans reluctantly stuck to defensive counterinsurgency and anti-terrorism measures. Only in recent years, the construction of an extensive fortification system on the land borders of the EL (except the friendly Euro-Japanese one for obvious reasons) seemed to have some real promise as a long-term check to terrorist violence. However, such a defensive system was such an expensive and massive engineering feat that its development was going to take a long time and huge costs, and its very completion was dubious, especially in the areas that showed greatest logistic difficulties.
Up to decolonization, the Western bloc often provided support to Muslim insurgencies as part of its global effort to weaken and destabilize the Axis bloc. Over time, however, such movements often showed their extremist true colors. They embraced indiscriminate xenophobia and terrorist violence that in addition to the Axis powers frequently victimized other people such as the Americans and the Indians. They did not show any significant tendency to moderate after decolonization allowed them to seize control of vast tracts of the Muslim lands. This of course alienated them all sympathies and support from the Western powers, and turned them into a rogue force and loose cannon with few friends in the international community. Their main source of foreign support turned out to be China and Persia, which on its own developed a similar attitude of fierce xenophobic hostility towards the industrialized world at large. Although based on somewhat different ideological premises, such affinity proved sufficient to allow developing a frequently shaky and uneasy but sufficiently functional alliance of convenience between China, Persia, and various quasi-state entities, warlords, and revolutionary movements in the Muslim lands. This coalition of sorts became the main source of support for Islamist and radical nationalist forces in the post-colonial world.
Siberia and northern Central Asia ultimately took a very different path than their southern neighbors. Their inhabitants were Slave deportees and their descendants, mostly Russians and Ukrainians with a smattering of West and South Slavs, and largely merging into a Pan-Slav mélange. They developed a somewhat complex and ambivalent relationship with their colonial overlords. On one hand, memory of past atrocities and abuses kept popular resentment and hostility towards Europe (and Japan by extension) strong. This ensured a sizable amount of popular sympathy for local radical nationalist anti-Axis forces. Such organizations used this support base to wage many terrorist raids against European and Japanese security forces, settlers, and civilians. As a rule, however, their onslaught was much less frequent or destructive than the one coming from the Muslim areas. As usual, Euro-Japanese military reprisals and police repression proved a temporary relief but not a permanent solution. On the other hand, a pragmatic assessment of the strategic and socio-economic situation of Siberia led many Slavs to acknowledge that their security, welfare, and prosperity, if not their very survival, were critically and inevitably dependent on the support and benevolence of Europe and the Japanese Empire.
Hard geostrategic constraints made reliance on the Western powers not much of a feasible option for Slav Siberia. A partnership with the Sino-Persian bloc and their Muslim proxies, although popular with Slav nationalist extremists, did not seem a good alternative to everyone else, because of the poor shape of such would-be allies, not to mention their indiscriminate xenophobia, violence, and religious extremism. The Central Asian Islamist warlords stood in the way of effective communication with the rest of the world and tended to show violent hostility to any non-Muslim entity, barring their alliance of convenience with the Chinese. The chaotic state of the area also tended to get in the way of potential cooperation with Slav Siberians. This situation, combined with the evolving stance of Europe towards greater benevolence for Slavs, gave a decent base of support to pro-Axis collaborationist elements in the Siberian population. This created the premises for a more friendly relationship, and eventually reconciliation and integration, between the EL and the Siberians, even if vengeful Slav radicals remained a significant problem.
Over time, Europe changed its stance towards Slavs to acknowledge them as part of their in-group and a worthwhile component of its Pan-European identity. Provided they showed a friendly attitude towards Greater Europe and did not threaten its security and stability, the Europeans grew entirely willing to acknowledge the Slavs as equals and members of their supranational family. They showed sincere regret for past persecution and a reasonable amount of willingness to make amends, provided no one crossed certain lines in the sand, such as compromising European unity. Besides such evolving attitudes, practical reasons also drove the EL towards a more benevolent attitude towards Siberian Slavs. Declining demographic dynamism of the European population and greater domestic and international political constraints made past, heavy-handed means of assimilating colonial lands less feasible. Yet the rich natural resources of Western Siberia and northern Central Asia and their geostrategic value as a land connection with the Japanese Empire appealed to the Europeans. These factors got them highly interested in assimilating these lands in their union, even at the price of an increased security risk from a shared border with Muslim territories.
This situation drove the Europeans to accept Slav Siberia in the EL as a member state and its population as an acknowledged component nationality of the union with equal rights. In comparison to past instances of European colonial expansion, they were open-minded to forsake forced cultural assimilation and state-sponsored settler colonization. They also offered to sweeten the deal, and provide unspoken and indirect but effective reparation for past abuses, by making a generous amount of investment to develop Slav Siberia and improve the socio-economic status of its population to make it equal with European standards. The EL only demanded acceptance of Pan-European political union, the status quo of Eastern Europe, and spontaneous European immigration in Siberia as unavoidable facts, and suppression of Slav nationalist terrorism. Europe’s conciliatory attitude and policy played a decisive role to cause an uneasy and reluctant but real and substantial shift of popular support in the Slav population against radical nationalists and in favor of collaborationists. This change enabled integration of Slav Siberia in the EL as a functional component and a member in good standing of the union. It gradually but inexorably turned the tide of the insurgency conflict in favor of European security forces. Slav radical nationalists increasingly found themselves defeated, marginalized, and eliminated or forced to flee to Persia or Muslim Central Asia.
Of course, painful memories of past atrocities and Europe’s political and cultural reluctance to express apologies or straightforward acknowledgement made the reconciliation and integration process far from quick or easy, as well as hard to swallow on the Slavs’ part. On the other hand, most Slavs came to acknowledge its necessity and inevitability. Integration in the EL was the realistic best deal they got and far from a bad one in practical terms. Painful as it was, their very history warned them against the terrible consequences of defying the European superpower. Moreover, the eloquent example of the other peoples that had survived Axis domination to fall into chaos, misery, poverty, strife, and oppression of a different color told them there were very few good perspectives in such course besides fulfillment of nationalist or religious hatred, resentment, and the impulse for blind vengeance.
With integration and pacification of Western Siberia and northern Central Asia, territorial expansion of Greater Europe seemed to have ended. Almost nobody but a few radicals seriously contemplated or advocated for colonization of the Muslim lands and the remaining chunk of unassimilated Africa. Besides suppression of remaining Slav nationalist insurgents, the European security apparatus shifted its stance in the Central Asian theatre to a defensive stance. It refocused its strategy on protecting the long Central Asian border from infiltration and attacks of Muslim terrorists. The problems the EL faced here were quite similar to the ones in the Sahel, Arabian, and Persian theatres, and the remedies it applied were the same.
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2021.09.25 13:28 ironmann27 Trusted crypto platform which has lending option

Which is the most trusted platform to lend the purchased crypto and earn passive income ? I came across vauld, but saw many negative reviews regarding the previous venture of founders.
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2021.09.25 13:28 ZKARIA_TIME how to get a girlfriend

"Cheat Codes" redirects here. For the gaming website, see For the American electronic dance music group, see Cheat Codes (DJs)).For cheating in online games, see Cheating in online games.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.
Cheating in video games has existed for almost their entire history. The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in Manic Miner, where typing "6031769" (based on Matthew Smith's) driving license) enables the cheat mode.[1] Within months of Wizardry: Proving Grounds of the Mad Overlord's 1981 release, at least two commercial trainers appeared.[2] 1983 advertisements for "The Great Escape Utility" for Castle Wolfenstein (1981) promised that the $15 product "remodels every feature of the game. Stop startup delays, crashes and chest waiting. Get any item, in any quantity. Start in any room, at any rank. Handicap your aim. Even add items".[3]
In a computer game, all numerical values are stored "as is" in memory. Gamers could reprogram a small part of the game before launching it. In the context of games for many 8-bit computers, it was a usual practice to load games into memory and, before launching them, modify specific memory addresses in order to cheat, getting an unlimited number of lives, currency, immunity, invisibility, etc. Such modifications were performed through POKE statements. The Commodore 64, Amstrad CPC range and ZX Spectrum also allowed players with the proper cartridges or Multiface add-on to freeze the running program, enter POKEs, and resume. Some games tried to detect the Multiface and refused to load if it was present. The earliest models had no ability to "hide". Later revisions either included a switch, hid if the menu had been opened and closed before loading the game, or automatically hid.
For instance, with POKE 47196,201 in Knight Lore for the ZX Spectrum, immunity is achieved. Magazines such as Crash) regularly featured lists of such POKE instructions for games. In order to find them a hacker) had to interpret the machine code and locate the critical point where the number of lives is decreased, impacts detected, etc. Sometimes the term POKE was used with this specific meaning.
Cheating was exploited by technology-oriented players due to the difficulty of early cheats. However, a cheat industry emerged as gaming systems evolved, through the packaging and selling of cheating as a product.[4] Cheat-enablers such as cheat books, game guides, cheat cartridges helped form a cheat industry and cemented cheating as part of gaming culture.[5] However, cheating was not universally accepted in early gaming; gaming magazine Amiga Power condemned cheaters, taking the stance that cheating was not part of their philosophy of fairness. They also applied this in reverse; games should also not be allowed to cheat the player. Guides, walkthroughs, and tutorials are sometimes used to complete games but whether this is cheating is debated.
Later, cheating grew more popular with magazines, websites, and even a television show, Cheat!, dedicated to listing cheats and walkthroughs for consoles and computer systems. POKE cheats were replaced by trainers[6] and cheat codes. Generally, the majority of cheat codes on modern day systems are implemented not by gamers, but by game developers. Some say that as many people do not have the time to complete a video game on their own, cheats are needed to make a game more accessible and appealing to a casual gamer.[7] In many cases, developers created cheats to facilitate testing, then left them in the game as they expanded the number of ways people could play it.[8] With the rise in popularity of gaming, cheating using external software and hardware raised a number of copyright legal issues related to modifying game code.
Many modern games have removed cheat codes entirely, except when used to unlock certain secret bonuses. The usage of real-time achievement tracking made it unfair for any one player to cheat. In online multiplayer games, cheating is frowned upon and disallowed, often leading to a ban. However, certain games may unlock single-player cheats if the player fulfills a certain condition. Yet other games, such as those using the Source engine), allow developer consoles to be used to activate a wide variety of cheats in single-player or by server administrators.[citation needed]
Many games which use in-game purchases consider cheating to be not only wrong but also illegal, seeing as cheats in such games would allow players to access content (like power-ups and extra coins) that would otherwise require payment to obtain. However, cheating in such games is nonetheless a legal grey area because there are no laws against modifying software which is already owned, as detailed in the Digital Millennium Copyright Act.[9]
Cheat codes[edit] The most basic type of cheat code is one created by the game designers and hidden within the video game itself, that will cause any type of uncommon effect that is not part of the usual game mechanics.[10]
Cheat codes are usually activated by typing secret passwords or pressing controller buttons in a certain sequence.[11] Less common activation methods include entering certain high score names, holding keys or buttons while dying, picking up items in a particular order and otherwise performing unintuitive actions. Some games may also offer a debug console that can be used to edit game parameters. Effects might include unlocking a character or improving a character's performance: for example providing a car with greater acceleration,[11] entering god mode or noclip mode, unlimited money or ammunition, or just visual gags with no practical purpose, such as "Tutu Qwark" in Ratchet & Clank: Up Your Arsenal.
Unlike other cheating methods, cheat codes are implemented by the game developers themselves,[10] often as a tool to playtest certain aspects of the game without difficulty. One of the earliest known examples of this type of cheat is the Konami Code, created in 1986 by Konami developer Kazuhisa Hashimoto as he worked on porting the 1985 arcade game Gradius) for use on the Nintendo Entertainment System. Hashimoto is quoted as saying "The arcade version of Gradius is really difficult, right? I never played it that much, and there was no way I could finish the game, so I inserted the so-called Konami code."[12]
Bots[edit] Main article: Video game bot
A bot is a type of artificial intelligence (AI)–based expert system software that plays a video game in the place of a human, to perform actions (repetitive or not) that enable advantages to be achieved.
Modification of runtime game data[edit] Cheating can easily be achieved by modifying the game's data while it is running. These methods of cheating are often less reliable than cheat codes included in a game by its creators. This is due to the fact that certain programming styles or quirks of internal game logic, different release versions of a game, or even using the same game at different times or on different hardware, may result in different memory usage and hence the trainer program might have no effect, or stop the game from running altogether.[13] Modifying game data usually constitutes a violation of a software license agreement that prohibits modifying the program at all.
Memory editing[edit] Cheating via memory editing involves modifying the memory values where the game keeps its status information. The way to achieve this will vary depending on the environment in which the game is running.
Memory editing hardware[edit] A cheat cartridge is attached to an interface port on a home computer or console. It allows a user to modify the game code either before or during its execution. An early example is the Multiface for the ZX Spectrum, and almost every format since has had a cheat cartridge created for it; such as Datel's range of Action Replay devices. Another popular example of this is Game Genie for Genesis, NES, Super NES, Game Boy, and Game Gear game consoles. Modern disc-based cheat hardware includes GameShark and Code Breaker which modify the game code from a large database of cheats. In later generation consoles, cheat cartridges have come to be replaced by cheat discs, containing a simple loader program which loads a game disc and modifies the main executable before starting it.
The legality of this type of devices has been questioned, such as in the case of Lewis Galoob Toys, Inc. v. Nintendo of America, Inc., in which Nintendo unsuccessfully sued Lewis Galoob Toys stating that its cheating device, the Game Genie, created derivative works of games and thus violated copyright law.
Memory editing software[edit] Main article: Trainer (games))
The most basic way of achieving this is by means of memory editor software, which allows the player to directly edit the numeric values in a certain memory address. This kind of software usually includes a feature that allows the player to perform memory searches to aid the user to locate the memory areas where known values (such as the number of lives, score or health level) are located. Provided a memory address, a memory editor may also be able to "freeze" it, preventing the game from altering the information stored at that memory address.
Game trainers are a special type of memory editor, in which the program comes with predefined functions to modify the run time) memory of a specific computer game.[14] When distributed, trainers often have a single + and a number appended to their title, representing the number of modifications the trainer has available.[14]
In the 1980s and 1990s, trainers were generally integrated straight into the actual game by cracking groups. When the game was first started, the trainer would typically show a splash screen of its own, sometimes allowing modifications of options related to the trainer, and then proceed to the actual game. In the cracker group release lists and intros, trained games were marked with one or more plus signs after them, one for each option in the trainer, for example: "the Mega Krew presents: Ms. Astro Chicken++".
Many emulators have built-in functionality that allows players to modify data as the game is running, sometimes even emulating cheating hardware such as Game Genie. Some emulators take this method a step further and allow the player to export and import data edits. Edit templates of many games for a console are collected and redistributed as cheat packs.
Emulators also frequently offer the additional advantage of being able to save the state of the entire emulated machine at any point, effectively allowing saving at any point in a game even when save functionality is not provided by the game itself. Cheating hardware such as "Instant Replay" also allows such behavior for some consoles.
Code injection[edit] Somewhat more unusual than memory editing, code injection consists of the modification of the game's executable code while it is running, for example with the use of POKE commands. In the case of Jet Set Willy on the ZX Spectrum computer, a popular cheat involved replacing a Z80 instruction DEC (HL) in the program (which was responsible for decrementing the number of lives by one) with a NOP) , effectively granting the player infinite lives.[15] On Microsoft Windows, a common type of video game hacking is through the use of DLLs. Users use a third party program to inject the DLL into their game of choice.[16]
Saved game editors[edit] Editing a saved game offers an indirect way to modify game data. By modifying a file in persistent storage, it is possible to effectively modify the runtime game data that will be restored when the game attempts to load the save game.
Hex editors were the most basic means of editing saved game files (e.g. to give the player a large sum of money in strategy games such as Dune II). However, as happened with game editors, dedicated game-editing utilities soon became available, including functions to effortlessly edit saved data for specific games, rendering hex editing largely obsolete for this purpose.
If a saved game is stored in multiple files, it may also be possible to cheat simply by mixing and matching these files. For example, if one file represents the items in a treasure chest, while another represents the player's inventory, then the player can save the game before and after picking up an item from the chest, and continue play using the treasure chest file before the item was picked up, and the inventory file from afterward.
Network traffic forgery[edit] A similar method for cheating in online games involves editing packets to modify outbound network traffic, thus affecting the state of the game. Although this was more common in the past, modern games are developed with robustness against network and packet modifications, and the terms of service for most games explicitly forbid this form of cheating.
Unusual effects[edit] Cheat codes may sometimes produce unusual or interesting effects which don't necessarily make the game easier to play. For example, one cheat in Jurassic Park: Operation Genesis makes dinosaurs appear "undead". Another example occurs in the game Dungeon Siege, where activating the cheat to extend the range of a bow also allows the enemies to fire at the same distance, thereby eliminating the advantage the cheat would have given. A cheat may even make the game harder to play; for instance, one could give the enemy special abilities, increase general difficulty, make neutral bystanders attack the player or grant the player a disadvantage such as low health points. Cheats in Grand Theft Auto games can make NPCs start rioting or wield weapons. In Grand Theft Auto III, the player can activate a cheat to enable blowing off the limbs of NPCs, a feature originally included in the game. Recently, however, Rockstar Games has not included such violent or unusual cheat codes in its games, instead choosing to focus on cheats such as vehicle spawns, player effects (for example, invincibility) and weapon spawns.
Some games humorously penalize the player for using another game's cheat codes. For example, using cheat codes from Doom) in Descent) only displays sarcastic messages from the programmers on screen; using codes from Descent in its sequel Descent II lowers the player's shields and energy to 1%.[17] Codes from Doom used in Heretic) give the opposite of the desired effect, such as instant death instead of invulnerability or stripping weapons instead of providing them.[18] The original Doom's "god mode" code "IDDQD" is non-functional in Doom 3, but produces a console message: "Your memory serves you well."
Other codes make purely cosmetic changes—for example, to what the player character is wearing—but do not enhance the progress of the game. Most of the Grand Theft Auto games have a code to change the player character into an NPC. Other peculiar cheats may invoke "big-head mode" (GoldenEye 007)[19]), replace weapons with other objects, or change the colors of characters.
Easter eggs#Computer-related_Easter_eggs) are a related feature. Although such hidden content has no impact on gameplay, these 'eggs' can be found in many games and may hint at future games in a series or give more information on a topic. Some easter eggs can only be found by cheating commands such as noclip mode.
Counter-cheating measures[edit] In games having attainable achievements or high score records, or both, cheats by nature allow the player to attain achievements too easily or score point totals not attainable or extremely difficult to attain through legitimate means by a non-cheating player. In some games, developer commentary mode can have the same effect because of these games, in an effort to make all commented-on scenarios accessible to the player, render a player invulnerable to damage while in commentary mode.
Barriers to game completion[edit]

Penalties to player performance[edit] Disclaimers regarding player achievement[edit] Cheating in online games[edit] Main article: Cheating in online games
Cheating exists in many multiplayer video games. While there have always been cheat codes and other ways to make single-player games easier, developers often attempt to prevent it in multiplayer games. With the release of the first popular internet multiplayer games, cheating took on new dimensions. Previously it was rather easy to see if the other players cheated, as most games were played on local networks or consoles. The Internet changed that by increasing the popularity of multiplayer games, giving the players relative anonymity, and giving people an avenue to communicate cheats.
Examples of cheats in first-person shooter games include the aimbot, which assists the player in aiming at the target, giving the user an unfair advantage, the wallhack, which allows a player to see through solid or opaque objects or manipulate or remove textures, and ESP, with which the information of other players is displayed. There are also cheats that increase the size of the enemies' hitbox which allows the player to shoot next to the enemy, which would usually result in a miss, but the game would detect as a hit.
In online trading card games, creating multiple accounts by jailbreaking device to get more rewards can be considered as cheating because it is unfair to players who have only one account.
In online multiplayer games, players may use macro scripts), which automate player actions, to automatically find items or defeat enemies for the player's advantage. The prevalence of massively multiplayer online games (MMORPGs) such as World of Warcraft, Anarchy Online, EverQuest, Guild Wars, and RuneScape has resulted in the trading of in-game currency for real-world currency.[23] This can lead to virtual economies. The rise of virtual economies has led to cheating where a gamer uses macros to gain large amounts of in-game money which the player will then trade for real cash.[24] The Terms of Service of most modern online games now specifically prohibit the transfer of accounts or sale of in-game items for 'real-world' money. Depending on the company running the game, this may or may not be taken seriously. Many online games subtly allow trading of in-game currency for real-life cash due to resources required for the company to find and catch gold buyers, as well as the revenue lost when banning someone buying gold.
Cheating in online games is common on public game servers. Some online games, such as Battlefield 1942, include specific features to counter cheating exploits), by incorporating tools such as PunkBuster, nProtect GameGuard, or Valve Anti-Cheat. However, much like anti-virus companies, some anti-cheat tools are constantly and consistently bypassed until further updates force cheat creators to find new methods to bypass the protection.
In single-player games, there are a number of plug-ins available to developers to use to stop cheaters. An obfuscator will scramble code so it is unreadable by decompilers, rename events/properties/methods and even add fake code. An obscurer will encrypt variables in memory and mask out strings. Anti-cheat toolkits have an array of tools such as: detecting speed hacks, encrypting player prefs, detecting time cheats, detecting wall hacks and more. These can be used in most multi-player games as well.
submitted by ZKARIA_TIME to teenagers [link] [comments]

2021.09.25 13:28 dawnsic You wake up with a global warning from aliens, that telepathically say: 100…99…98…97… what do you do?

submitted by dawnsic to AskReddit [link] [comments]

2021.09.25 13:28 Shucks88 Silversun Pickups - The Royal We Building My Kenny Playlist-Brick by Brick

Silversun Pickups - The Royal We Building My Kenny Playlist-Brick by Brick submitted by Shucks88 to Superstonk [link] [comments]

2021.09.25 13:28 mrmemegusta ANet, please listen to us, or you're only gonna hurt yourself in the long run.

The general consensus of the new catalyst profession is that is it utterly garbage. It's slow, unrewarding, has no real sustain or damage output, and is unfun to play. The purpose of game developers launching beta tests is to ensure everything is working correctly, AND also to make sure the consumer likes the product. We don't.
This is where you consider a total rehaul on the elementalists new profession. It's clearly rushed, and had no attention paid to it; that I'm sure will be paid to the some of the other starchild classes (Necro, mesmer, and engi). A lot of us play elementalist, and a lot of us consider it our favorite class. This almost seems like spit in the face to us to be completely honest.
If you want your committed playerbase to stay committed, I'd consider making sure they all stay happy, instead of just leaving the majority of the player base happy, while the rest of us, playing less used classes get treated like dirt. You don't exactly have a growing player base, you might wanna consider keeping what players you do have left happy.
Seriously, rehaul it.
Kind regards, A redditor that knows nothing about running a business.
submitted by mrmemegusta to Guildwars2 [link] [comments]

2021.09.25 13:28 TheMaddKingg Just saw a Gryphon go 2-7 and still emote spam when we lost the game

It must be nice to have that little self awareness
submitted by TheMaddKingg to ForHonorRants [link] [comments]

2021.09.25 13:28 prawnbiryani 💗☁🍦🌸🧁🤍🦩

💗☁🍦🌸🧁🤍🦩 submitted by prawnbiryani to 11hr11min [link] [comments]

2021.09.25 13:28 TheBagOfHolding The imperial undead!

submitted by TheBagOfHolding to DnDminiatures [link] [comments]

2021.09.25 13:28 MEETMEONLINE Kills tumor cells while preserving healthy cells

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2021.09.25 13:28 Dibza My Kerbal hit Lightspeed!

submitted by Dibza to KerbalSpaceProgram [link] [comments]

2021.09.25 13:28 JimmyRidz To me, decent mash when you can't be arsed. To my missus, you might as well pile a couple of dog turds on as well, and cover it in cat piss gravy...🤷

To me, decent mash when you can't be arsed. To my missus, you might as well pile a couple of dog turds on as well, and cover it in cat piss gravy...🤷 submitted by JimmyRidz to Integrity365 [link] [comments]

2021.09.25 13:28 Beneficial_Buffalo_3 Just listen

Would someone just listen to me?
Would someone just hear me? Just for a moment. Just let me share my story and then I'll let you be. You don't need to “like” it – I'd prefer if you didn't – and you don't need to comment – again, please don't. Just hear me, just listen – nothing else matters to me.
I joined Reddit a year ago (this is not my first account) but I've found that it's nothing like what I expected or how it was presented to me. I tried “engaging” but I found it stressful and it turned me into someone that I didn't realize I was.
I think I see now that I just wanted people to listen to me but in a system like this it's impossible to be anything but someone looking for “likes” and it drives you to say only the kinds of things that you think others want you to say. You become an attention-seeker even if you're trying not to be, even if you just want to know that someone hears you. Maybe some people are here to discuss interests or passions but I never was; I want someone to listen.
My boyfriend can't listen to me because he's got so many problems of his own and I spend most of my time trying to manage him. I can't kick him out because he has nowhere to go and no one to support him except for me.
My work colleagues can't listen to me because they don't know me. We talk even outside of work and they're friends to me but I hide my sexuality from them, I hide my self-harm scars from them, I hide my true passions from them. I even become homophobic around them without even meaning to be.
I refused a promotion two years ago because I knew I couldn't handle the stress but they de facto promoted me anyway and now I'm snowed under with work I can't handle. I was punished for being good at my job by having the workload of two people dumped on me. I wanted to stay in a low-responsibility position because I know myself; I know I can't cope with it. Maybe you think it's a “humble brag”, as they have it, but fuck you; I was willing to be paid less for less responsibility and now I'm being paid the same for more work.
But I can't just drop the job because my boyfriend needs me, though he refuses to admit it – he refuses to see all that I've done for him. I need the money because I let other people tell me how to live my life, even though I knew it was going to be bad for me. I got the mortgage, like they said, bought a house, I got a car and I committed to my boyfriend even when I had the chance to get rid of him – long ago. I turned down the chance to go and live in another country because other people told me not to take the risk. I have nothing here, nothing I value anyway.
I always wanted to be a writer, it is the only thing I ever truly wanted to be, but I get no time to work on it between work and caring for my mentally-ill boyfriend's needs. I scrounge a little bit of time here-and-there but it's never enough.
And then there's my own mental health, which goes up-and-down like a roller-coaster. Last night, in a fit of despair, I deleted my almost-finished novel and my other half-finished one. It's not the first time I've done this. It's just self-harm in another, more insidious form. Two years of work down the drain and I don't even have the heart to try to download one of those hard-drive-scanning things to get the work back - I've done that before too.
My mother can't listen to me because she's got her own problems and her own life and all she's interested in are empty platitudes. Her response to finding out I was gay was to threaten to kick me out of the house, her response to accidentally discovering my self-harm scars was to tell me how selfish I was.
I can't have kids because the adoption service wouldn't entertain my boyfriend who has a history of drug-misuse and me who has a history of mental-health issues. I can't even have a fucking dog to keep me company because my boyfriend hates dogs. I can't do any job that requires me to show my arms by wearing short-sleeves. People get angry when they see the scars; they think you're just some attention whore. I hide them subconsciously, like a reflex. People get angry at you for being gay for the same reason. I just want to be normal, to be unseen, unnoticed, allowed to do my own things in peace.
I used to read all the time but my boyfriend is so possessive and he doesn't understand that “time alone” means so, so much to me. He loves me but only in the way that he wants to show love, not in the way that I want to be loved. He keeps feeding me all this extravagant food and buying me fancy gifts because that's how he shows love but to me it's smothering and overbearing.
He doesn't listen to me, no-one does.
I can't figure out if I'm failing to express myself properly or if I'm just being ignored.
My boss is my favorite person in the world but even he just keeps pushing me to get promoted, to get married, have kids. He doesn't get it and even though I've come to love the old git he won't listen to me. I just want some peace, I don't want material things, I just want time alone, I just want space. My boyfriend never leaves the house without me; my time alone in the house probably totals about two hours a month.
My mind gets exhausted from trying to work out a “way out” of all these things. I start to act in irrational ways and I'm worried that I'm starting to lose control – like I did in my early twenties. All I want is some alone-time to read or to write.
Even writing this post I feel selfish and wicked like it's wrong of me to share my hopes and dreams and fears. Every time I try to live for myself I end up giving in and living for others instead.
Just listen to me. That's all I want. I'd rather be screaming into the void than screaming into my head.
submitted by Beneficial_Buffalo_3 to Vent [link] [comments]

2021.09.25 13:28 RedirectToReddit Average r/196 user

Average 196 user submitted by RedirectToReddit to average196user [link] [comments]

2021.09.25 13:28 sbcster What to do with Ren?

I picked up some Ren a while back and have enjoyed the price increase, but is there anything I can do with staking or delegating etc. to passively grow my stack?
I've got a ledger and use it for things like cosmos, which has been fantastic. I'd love to do something similar with Ren.
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2021.09.25 13:28 triple-glazed-window Found while metal detecting at an estuary. Is this human bone?

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